Tuesday, 28 March 2017

Fiddler Mech part 2

Well, this post has been a long time coming!

I started this model last year. You can remind yourself what I wrote back then by clicking on the following link: http://thecolourintospace.blogspot.co.uk/2016/06/fiddler-mech-part-1.html

It started like this:

I always knew I wanted to paint something quite intricate on it, something like a cross between a writhing mass of stuff and a canal boat...

The first effort was disappointing. Too much fuss and not enough planning. I liked the name on the bodywork, but it had to go in favour of something simpler.

So I planned it out a bit and went for a tentacl-ish pattern that flowed better.
...and there it stayed for months as I slowly added details here and there and wondered what to do to finish it off. I liked the design but it looked to clean and flat.

Until I thought of a new way to weather the thing. A thinned mid-dark grey applied around the edges followed by successively lighter greys in really thin strokes. The idea was to make it look like years worth of wear and tear. It also meant I didn't need to cover the model in tentacle designs too.

The test on the leg looked ok, so I carried on with the rest of the model. It was a bit daunting at first, scribbling over mycarefully laid out designs, but it also served to hold me bac from weathering too much of the surfaces.

I tried to keep the wear to exposed areas with more inaccessible places just shaded. In several places I added darker lines edged with white to represent deepr scars.

Not too much weathering was applied to the weapons. I think they would get regular services.

I'm happy with that.

I have another with a different loadout, not sure what I'm going to do with it yet. I don't want them to be the same, I think the model has too much character that would be lost if it was too "production line".

Possibly green. Certainly tentacley designs, but different. I may try to pose the legs so that the fiddly arm parts can reach the ground. Perhaps have it lifting something. We'll see.

The fiddler is such a great model. A lovely blend of insect, alien, robot and the threat of imminent annihilation. WhIt's nicely poseable too, and it just looks like it means business.

If you fancy your own Fiddlers (and why wouldn't you?) you can get some here: https://whitedragonminiatures.co.uk/the-fiddler-mech/

Friday, 3 March 2017

ARC fleet Hydra mech (loadout 2)

So this is the alternate loadout for my Kra'Vak mech as mentioned in my last post.

The buzz saw and claw were inspired by a Stargrunt scenario on Hyperbear's website (here http://www.hyperbear.com/sg2/sg2-scenarios-ork.html ). The scenario was created as an attempt to show the generic nature of the Stargrunt 2 rules and to give 40K players something else to do with their figures. I've never played 40K and don't intend to start now, but I'm always looking out for Stargrunt 2 scenarios, and this one sounds interesting.

The scenario requires something called an Onslaught Dreadnaught. I have googled it and don't much care for the look of it. The Stagrunt 2 stats gice it 2 heavy bolters and 2 claws. Luckily those very nice chaps at Critical Mass Games have an ARC fleet mech that looks wonderful, called a Hydra. They also have a MEcha Workshop ( http://www.criticalmassgames.com/default.asp?category=mecha ) wherein you can buy all manner of extra bits for your mechs, or presumably build your own from scratch. Importantly, they had a pair of claws. They also had a buzz saw that was too cool to pass over, so I strayed from the brief a little...

Of course, I don't want to always play with a mech that is ridiculously underarmed (in both senses of the word; it needs more firepower than demolitions gear, and it does kind of have a T-Rex look to it), so the weapons that come with the standard Hydra mech were also painted up and everything got magnets to make them easily intercangeable. At this point, I must give a huge thank you to Craig at CMG, who spotted that I hadn't realised that extra weapons require extra shoulders to mount them onto the mech, and threw a couple in for me along with the superb flamer arm that I showed off last time. That's te kind of customer service that gets repeat custom! ;)

Having never bought the figures, I'm obviously not going to be playing the scenario with Orks and Space Marines, so I needed to think of something similar. I just happened to have all these new Kra'Vak figures lying aound waiting to be painted, and a couple of their vehicles come with a smaller old sculpt KV that fit the hatch on top of the mech very nicely.  Problem solved.

I'm still not sure who to pit against them. My options are NAC from GZG, them being the natural enemies of the KV, but I also fancy using the Global Defence Forces from SLAP Miniatures. Their Space Knights would also be a natural substitution for Space Marines. We'll see. I'll paint the KV first so I have plenty of time to decide.