On Monday morning I discovered that Ground Zero Games had released re-sculpted Kra'Vak miniatures. Better still, for a limited time each pack of eight minis comes with two bonus support chaps.
I'd been waiting for the right time to buy some Kra'Vak, so it seemed like this was the time. At 10am that same day I sent off my order for four packs along with a grav APC for the Kra'Vak and a Paladin for my NAC.
That was yesterday. Today I got home from work to find them sitting on my doormat! I know Jon is quick, I sometimes think that he and Gavin at 15mm.co.uk are in competition to see who can get orders out quickest, but you really can't get quicker than that unless you live within walking distance. Yesterday morning I didn't know these had been released!
So what to do? They're not going to get painted just yet; there's a queue. Jon says on his site that the new boys are a bit bigger than the previous sculpts, so here are some hastily prepared comparison pics.
Above L-R: 15mm.co.uk Prang, CMG Protolene, new GZG Kra'Vak, Khurasan Neo-Arab, Armies Army SKOV.
Above L-R: Khurasan, Armies Army, New GZG Kra'Vak, GZG NAC, Clearhorizon HADES Ghost Team (sans head).
Above L-R: GZG, Clearhorizon, White Dragon Miniatures MTU, New GZG Kra'Vak, Brigade Games (former Armies Army).
The Kra'Vak APC came with a little guy to stick out the top, so here's how he compares with the new chaps.
Finally, here's a close up.
Thanks Jon for your continued excellent service and these great little minis!
15mm.co.uk have a range called Self Help Miniatures featuring miniatures designed by aspiring sculptors to help them get experience in the hobby/business.
This SHM range has some real gems that are full of character and I recently took advantage of their free postage offer and ordered a selection that caught my eye.
The first couple to be painted are Tofar Longwanderer and The Controller:
Ideal for campaign driven games such as Five Parsecs From Home by Nordic Weasel Games or as civilian bystanders or evacuees with your usual scifi rules of choice, this is a range you shouldn't overlook.
Today Matt and I ran a few demo games of PMC2640 at Dragondaze in Newport.
The game seemed to go down well with the players as well curious passers-by. It seems odd to me that many of them thought that sci fi in 15mm was a novel idea. Hopefully they realised it's an extremely versatile and cost effective scale. I certainly tried to get that point across.
As we were sitting by the table as the venue slowly emptied and we were wondering if we should start to pack and leave, a group of 5 young lads casually asked how many players the game was for. I almost flippantly said "how many have you got?", adding that it's a co-op game with the bugs controlled by the game. So began the final, and biggest game of the day
Here is an account of what happened...
All was quiet. The local militia were investigating reports of large holes appearing in the vicinity.
The bugs and civilians appear at random during the game from random locations. Turn 1, and all three groups of civilians appear expecting protection from the militia, who are now engaged with the bugs.
The bugs start to go down easily, although the group in the bottom left need a bit of help from the colonists armed only with the odd pistol or rifle.
Women, children and vending machines first!
The Private Mercenary Company appear and head towards the fleeing civilians to escort them to the safety of their stronghold from where they can be evacuated.
Their appearance doesn't go unnoticed by less human senses though...
The bugs are being taken down and good progress is made. What could possibly go wrong?
No sooner had the overgrown bug appeared than the militia and civilians open fire and take him down. Messy but efficient.
An all too familiar view. Nervous civilians pass the alien monuments and the cave where bug noises have been heard...
The militia on the right flank take a spray of acid and start to doubt whether they want to hang around.
Whilst the militia on the other flank flee from another large bug who gets finished off by the LMG team who have made superb progress to come to their aid.
It all gets a bit much for the scientists, they try to make their escape through the swamp, covered by the LMGs.
The other two groups of civilians make better progress.
But a group of bugs appear in the most inconvenient place; a bug hole on their unprotected right flank!
Off camera, the mercenaries react swiftly and deal with the bugs. The techs and the women and children make it to safety, but the scientists were last seen in the swamp.
All that remains is to decide whether to send a search party for the scientists, after all, it was their experiments that led to this situation. At least the robot vending machine is safe!